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Reminiscentia - Game, Character and Layout Design

Creative director and lead artist for the development of this game, this section explores the entire creative process and direct production of concept art of assets, characters and different levels of the project. Concepts vary between the first studies of the game and the final designs added as in-game objects or cut-scenes. This project took a surrealist approach to its characters, backgrounds, interactable objects, enemies and even its menu items. The entire identity of this game was based around early concepts that were first imagined and put into paper after a dream, thus following and adopting the entire dream-state sort of aesthetic.

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